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- #Reddit pc 98 games driver#
- #Reddit pc 98 games manual#
- #Reddit pc 98 games code#
- #Reddit pc 98 games series#
Because both the IBM PC-5150 and original PC-9801 were in development at nearly the same time, each has unique aspects of their respective system architecture.
#Reddit pc 98 games series#
IDE, PCI, and similar standards were only introduced to the PC-98 in the 90's, but then again the Power Macintosh series also inherited those components, so their purpose wasn't to "increase IBM compatibility" as some might believe. The PC-9800 series initially never featured IBM hardware. The percentage would likely be the same for a game ported to the IBM PC-AT from the NEC PC-98.
#Reddit pc 98 games code#
Compare any Amiga game to, say, a Sharp X6800 port of the same game, and see how much of the code needed to be re-written to run on each of those platforms. The best answer to your question would be to examine the code of a game released on two other systems with the same CPU. Not just that, but anything that interfaces with hardware aside from the x86 CPU would have to be re-programmed. So how much of the actual PC-98 game code had to be modified in order to make it work on an IBM PC?Īs u/pooshhMao stated, the video and audio functionality would have to be re-written.
#Reddit pc 98 games driver#
The sound card differences are obvious (the PC-98 used YM2203 (OPN) or YM2608 (OPNA), while the IBM PC used YM3812 (OPL2) or YMF262 (OP元) ), and I notice that games such as Rusty had a separate sound driver for OPNA (PMD in Rusty and PM2's case, created by Masahiro Kajihara) and another for OPL2 (PMDIBM in Rusty and PM2).īesides C-Lab games and Princess Maker 2, I'd also be interested in the way the following PC88/98 games were ported: Silpheed, Knights of Xentar/Dragon Knight 3, Psychic Wars Do these two graphical adapters (EGC/GDC and EGA) have radically different memory mapping and internal registers? I read that the PC-98 uses its own proprietary graphics display system (EGC, GDC) and could only output 16 colors on screen, which sounds similar to EGA used by IBM PC games that also showed 16 colors. Knowing that both PCs had x86 CPUs, how easy (or hard) was it for developers to port their PC-98 games to IBM PC? You don't have to create an account to rate a game.I'm curious about the way PC-98 games were ported to the IBM PC (or DOS/V as it was known in Japan). Rate gamesĭon't forget to rate the game you download, just click on the small hearts at the top of the page to rate. We do not provide game support, but leave a comment if a game has a problem (wrong game, corrupted files, etc.)Īnd we'll check it as soon as we can. Leave a review, share a memory or just a thank for the game. You can also use the advanced search feature to filter games precisely.Īdd comments on the game page without registration. No confirmation mail, no spam, you will be instantly logged on.Ĭan't remember the name of that old action game? Only remember the name of the developer or publisher? We have different browsing methods for you, you can even search for the company name of the video game. If you want to create yourself an account, it takes less than a minute.
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#Reddit pc 98 games manual#
Publication year, publisher, developer, size of the game, language, review of the game, instructions to play, the game manual and, of course, the game archive that you can download for free!Ī lot of our games have screenshots, allowing you to discover the game, or confirm it is the right game you are looking for. For each game, we offer all the information you are interested to know: